Rogue Trader - The Hos Dynasty
Vagaries of the Warp
A Havoc Raider that wisely joined the Hos Fleet when faced with the choice
Description:
Description
- Ship Name: Vagaries of the Warp
- Class: Raider
- Hull: Havoc Merchant Raider
- Speed: 9
- Manoeuvrability: +25
- Detection: +8
- Turret Rating: 1
- Shields: 1
- Armour: 16
- Hull Integrity: 30/30
- Space Used/Available: 40/45
- Power Used/Available: 43/45
- Weapon Capacity: 1 Dorsal, 1 Prow
- Crew %: 100/100
- Morale: 100/100
- Crew Rating: 30
Essential Components
- Jovian Pattern Class 2 Drive
- Strelov 1 Warp Engine
- Gellar Field
- Single Void Shield Array: Provides 1 Void Shield.
- Command Bridge: If bridge remains undamaged, all Command Tests made by Captain gain a + 5, and all Ballistic Skill checks to fire ship guns gain a + 5. Unpowered on 3+ Crit.
- Vitae-Pattern Life Sustainers
- Voidsman Quarters
- R-50 Auspex Multi-Band Array: External. Provides + 5 to maneuver tests to avoid celestial phenomena, but takes – 2 to detection. Earn an additional 50 achievement points for Exploration.
Weapons
-
Ryza Pattern Plasma Battery
- Location: Dorsal/Port
- Damage: 1d10 + 4
- Strength: 4
- Crit Rating: 4
- Range: 5
Complications/Past History
-
Rebellious
- No more than once per game session, a ship component of GM’s choice may become damaged.
- When critically hit roll a d10. On a roll of 8+, the critical is ignored
-
Temperamental Warp Engine
- Whenever the ship travels through the immaterium, the GM should roll 1d10.
- On a 6 or less, the journey takes an additional 1d5 weeks.
- On 7+, the time is reduced by 1d5 weeks, potentially arriving before they left.
- Will occasionally end up somewhere that is not the intended destination.
- Whenever the ship travels through the immaterium, the GM should roll 1d10.
Total Achievement Point Bonuses
- Exploration: 50 Achievement Points