Unrelenting Fury of the Void

Plodding Strike Cruiser with the ability to pounce on enemies.

Description:
Information
  • Ship Name: Unrelenting Fury of the Void
  • Class: Light Cruiser
  • Hull: Secutor Monitor Cruiser
  • Speed: 2
  • Manoeuvrability: + 7
  • Detection: + 15
  • Turret Rating: 2
  • Shields: 2
  • Armour: 24
  • Hull Integrity: 68/68
  • Space Used/Available: 58/58
  • Power Used/Available: 63/65
  • Weapon Capacity: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard
  • Crew %: 100/100
  • Morale: 100/100
  • Crew Rating: 30
Essential Components
  • Jovian Pattern Class 4.5 “Warcruiser” Drive
  • Miloslav H-616.b Warp Engine: Reduce all duration of Warp Passage by half. Roll every 3 days for Warp Encounters instead of every 5 days.
  • Geller Field
  • Dual Shield Array: Provides two Void Shields.
  • Command Bridge: If bridge remains undamaged, all Command Tests made by Captain gain a + 5, and all Ballistic Skill checks to fire ship guns gain a + 5. Unpowered on 3+ Crit.
  • M-1.r Life Sustainer: Increases all Morale Loss by 1.
  • Voidsman Quarters:
  • BG-15 Assault Scanners: External. All BS Tests against planetary based targets receive +5. Earn 50 Achievement Points when working towards a Military Objective
Weapons
  • Hecutor-Pattern Plasma Battery
    • Location: Prow / Dorsal
    • Damage: 1d10 + 2
    • Strength: 3
    • Crit Rating: 4
    • Range: 11
    • Special: Vaporization. On a critical hit of 1 or 2, damage 2 components instead of 1.
  • Lathe Grav-culverin Broadside
    • Location: Port/Starboard
    • Damage: 1d10 + 3
    • Strength: 6
    • Crit Rating 5
    • Range: 5
    • Special:
      • Broadside: All hits from a Broadside count double (thus 2 Degrees of success result in all 6 hits).
      • Self-Propelled Warhead: You may reduce damage on these weapons by up to 2, and increase range by an equivalent amount.
Supplemental Components
  • Armour Plating
    • Increase Armor by 1
    • Decrease Maneuverability by 2.
  • Barracks
    • Grants 100 Achievement Points toward Military objectives.
    • If carrying troops, gain +20 on Command Tests involving boarding and Hit & Run Actions.
  • Energistic Conversion Matrix
    • At the end of every Strategic Round, you may reroute power from any Component to the Engines. These components are unpowered for the next strategic round. For every 4 full power transfered this way, increase the vessel’s speed by 1.
  • Excess Void Armour
    • Decrease Maneuverability by 3
    • Decrease Speed by 2.
    • Increase Armour by 3.
  • Power Ram
    • Increase ramming damage by 1d10.
Power Conversion Abilities
  • Warp Engines: 8
  • Geller Field: 1
  • Assault Scanners: 3
  • Power Ram: 2
  • Hecutory Plasma Batteries: 8 (each)
  • Lathe-Culverin Broadsides: 5 (each)
  • Shield Array: 8
  • Bararcks: 2
  • Standard Operations: Reduce Warp Engines, Geller Field, Power Ram. Speed becomes 5.
  • Pursuit Mode: Reduce Warp Engines, Geller Field, Power Ram, Broadsides, Barracks. Speed becomes 8.
  • Escape: Reduce Warp Engines, Geller Field, Power Ram, Broadsides, Plasma Batteries, Shield Array. Speed becomes 14.
Complications/Past History
  • Reliquary of Mars
    • This ship gains 1 Archeotech Component (Energestic Conversion Matrix)
    • This ship suffers a – 20 to all Repair Tests.
  • Resolute
    • The ship loses 1 Speed
    • This ship gains 3 Hull Points
    • This ship grants a + 10 bonus to all Repair Tests
Endeavour Bonuses
  • Military: + 150 Achievement Points
Bio:

Unrelenting Fury of the Void

Rogue Trader - The Hos Dynasty Erathia Erathia