Rogue Trader - The Hos Dynasty
Righteous Zeal
An extravagent Cruiser retrofitted for wild entertainment
Description:
Description
- Ship Name: Righteous Zeal
- Class: Cruiser
- Hull: Ambition Class Cruiser
- Speed: 5
- Manoeuvrability: +2
- Detection: +20
- Turret Rating: 2
- Shields: 2
- Armour: 15
- Hull Integrity: 66
- Space Used/Available: 75/75
- Power Used/Available: 73/74
- Weapon Capacity: 1 Prow, 2 Port, 2 Starboard
- Crew %: 100/100
- Morale: 94/94
Essential Components
Essential Components
- Jovian Pattern Class 2 Drive
- Strelov 1 Warp Engine
- Gellar Field
- Single Void Shield Array: Provides 1 Void Shield
- Command Bridge: If bridge remains undamaged, all Command Tests made by Captain gain a 5, and all Ballistic Skill checks to fire ship guns gain a +5. Unpowered on 3 Crit.
- M-1.r Pattern Life Sustainer: Increase all Morale Loss by 1
- Pressed Crew Quarters: Reduce Maximum Morale by 3
- M-201.b Auger Array: External. Provides +5 to ship’s detection.
Weapons
-
Ryza-Pattern Plasma Battery
- Location: Dorsal (x2)
- Damage: 1d10 + 4
- Strength: 4
- Crit Rating: 4
- Range: 5
- Special: Vaporization. On a critical result of 1 or 2, two components are affected.
-
Jovian-Pattern Landing Bay
- Location: Port/Starboard
-
Strength: 2 (6 Squadrons per bay)
- Calixis-Pattern Fury Interceptor (2 Squadrons per bay)
- Calixis-Pattern Starhawk Bomber (2 Squadrons per bay)
- Lathe-Pattern Shark Assault Boat (2 Squadrons per bay)
Supplemental Components
-
Armour Plating
- Increase Armor by 1
- Decrease Maneuverability by 2.
-
Cargo Hold and Lighter Bay
- Grants 50 Achievement Points toward Trade or Criminal objectives.
- Ship suffers -3 to maneuver.
-
Gilded Hull
- Decrease armor by 3.
- Any Fellowship Tests made by captain in sight of ship gain +10.
-
Hydraphuran Jamming System
- External. May not be Silent Running while active, but Focused Augery to scan it take -20.
-
Laboratorium
- Grants a +20 to all tests to repair, analyse, and identify ancient or xenos artefacts, or to craft single items
-
Luxury Passenger Quarters
- Grants 100 Achievement Points toward Trade, Criminal, and Creed objectives.
- Suffer -3 to Max Morale.
-
Pharmacia
- May replicate drugs with with an S. Lore (Chymistry) test.
- Provides 50 Achievement Points to Trade and Criminal Endeavors where drugs and medicine would be useful
-
Salvage Systems
- May salvage intact components with a successful check.
- Carrying vessel suffers a -5 to Maneuverability.
-
Sensorium
- Increases Morale by 2
- Grants a +10 to Charm and Commerce tests on the vessel if used.
-
Trophy Room
- Gain 50 Achievement Points for Exploration, Trade, or Criminal objectives.
-
Xenos Habitat
- All charm and Inquiry Tests made with Xenos aboard gain +10.
- All objectives involving non-hostile dealings with Xenos gain 50 Achievement Points.
- Decrease Max Morale by 2.
Upgrades
-
Best-Quality Ostentatious Displays of Wealth
- Grants +20 to Social Tests aboard vessel
**.Grant 50 Achievement Points to Criminal and Trade objectives.
- Grants +20 to Social Tests aboard vessel