Rogue Trader - The Hos Dynasty
Ordained Destiny
A gilded Cruiser that may seem like it's all style, but has quite the punch
Description:
Description
- Ship Name: Ordained Destiny
- Captain: Jeremiah Blitz
- Class: Cruiser
- Hull: Lunar Class Cruiser
- Speed: 5
- Manoeuvrability: +10
- Detection: +15
- Turret Rating: 2
- Shields: 2
- Armour: 17 (21 Prow)
- Hull Integrity: 70
- Space Used/Available: 75/75
- Power Used/Available: 84/85
- Weapon Capacity: 1 Prow, 2 Port, 2 Starboard
- Crew %: 100/100
- Morale: 96/96
Essential Components
- Jovian Pattern Class 4.5 “Warcruiser” Drive
- Strelov 2 Warp Engine
- Gellar Field
- Multiple Void Shield Array: Provides 2 Void Shields.
- Combat Bridge: If bridge remains undamaged, all Tech-Use Tests to repair the ship gain + 10.
- Vitae Pattern Life Sustainer
- Pressed Crew Quarters: Decreases Maximum Morale by 2
- Deep Void Auger Array: External. Provides +5 to ship’s detection.
Weapons
-
Mars Pattern Macrocannon Broadside
- Location: Port/Starboard
- Damage: 1d10 + 2
- Strength: 3
- Crit Rating: 5
- Range: 6
- Special: Storm (Every hit counts as two)
-
Titanforge Lance Battery
- Location: Port/Starboard
- Damage: 1d10 + 4
- Strength: 2
- Crit Rating: 3
- Range: 6
Supplemental Components
-
Augmented Retro Thrusters
- *Provides + 5 to Manoeuvrability
-
Gilded Hull
- Decrease armor by 3.
- Any Fellowship Tests made by captain in sight of ship gain +10.
-
Luxury Passenger Quarters
- Grants an additional 100 Achievement Points toward Trade, Criminal, and Creed Objectives.
- Suffer -3 to Max Morale.
-
Melodium
- Increase Morale by 1
- Gain + 10 to all Social Checks made on board.
-
Salvage Systems
- May salvage intact components with a successful check.
- Carrying vessel suffers a -5 to Maneuverability.
-
Sensorium
- Increases Morale by 2
- Grants a +10 to Charm and Commerce tests on the vessel if used.
-
Ship Stores
- May store replacement Components up to this Component’s Space value (5).
- Repair 2 extra Hull Integrity during Extended Repairs.
-
Temple Shrine to the God Emperor
- Increase Max Morale by 3.
- Gain 100 Achievement Points for Creed objectives.
-
Trophy Room
- Gain 50 Achievement Points for Exploration, Trade, or Criminal objectives.
Complications/Past History
-
Adventurous
- When participating in an Endeavor the ship gains + 10 Detection.
- When not, it suffers – 10 Detection.
-
Temperamental Warp Engine
- Whenever the ship travels through the immaterium, the GM should roll 1d10. On a 6 or less, the journey takes an additional 1d5 weeks. On 7+, the time is reduced by 1d5 weeks, potentially arriving before they left.
- Will occasionally end up somewhere that is not the intended destination.
Upgrades
-
Ostentatious Displays of Wealth
- Grants +10 to Social Tests aboard vessel.
- Grant 25 Achievement Points to Criminal and Trade objectives.
Total Achievement Point Bonuses
- Trade: 175 Achievement Points
- Criminal: 175 Achievement Points
- Creed: 100 Achievement Points
- Military: 50 Achievement Points
- Exploration: 50 Achievement Points