Rogue Trader - The Hos Dynasty
Lilliput
Kayne Dynasty ship. Nothing inspires fear like the Lilliput's Name
Description:
Information
- Ship Name: Lilliput
- Class: Heavy Cruiser
- Hull: Resolve Heavy Cruiser
- Speed: 3
- Manoeuvrability: – 10
- Detection: + 20
- Turret Rating: 2
- Shields: 2
- Armour: 24
- Hull Integrity: 80/80
- Space Used/Available: 65/65
- Power Used/Available: 63/65
- Weapon Capacity: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard
- Crew %: 100/100
- Morale: 100/100
Essential Components
- Jovian Pattern Class 4.5 “Warcruiser” Drive
- Kirtzoff 2 Warp Engine: When rolling for time dilation, roll twice and take the higher. Add +10 to all Navigation tests made inside of the Warp.
- Gellar Field
- Dual Shield Array: Provides two Void Shields.
- Fleet Flag Bridge: When undamaged, Commanding Officer on the bridge gain +10 to Command tests. Any Piloting and Navigation tests made by this ship or allies in 30 VUs gain +5.
- Vitae Pattern Life Sustainer
- Clan-Kin Quarters:
- X-470 Ultimo Array: External. Grants +10 to Detection, and +15 to detect Silent Running vessels when using Active Augury. Other vessels get +5 when shooting at this vessel.
Weapons
-
Dragon Breath Lance Battery
- Location: Prow
- Damage: 1d10 + 6
- Strength: 3
- Crit Rating: 3
- Range: 3
- Special: Can only be mounted in the Prow arc.
-
Pyros Melta-Cannon Broadside
- Location: Port/Starboard
- Damage: 1d10 + 4
- Strength: 6
- Crit Rating 4
- Range: 4
-
Special:
- Broadside: All hits from a Broadside count double (thus 2 Degrees of success result in all 6 hits). You may not exceed the Strength value of this weapon.
-
Sunsear Laser Battery
- Location: Dorsal
- Damage: 1d10 + 2
- Strength: 6
- Crit Rating 4
- Range: 12
Heavy Cruiser Special Rules
- In combat the only action this ship can take is a Full Move followed by a single turn. The only Maneuver action allowed is Adjust Speed to move slower.
- This ship may not install components that affect its armour.
Supplemental Components
-
Barracks
- Grants 100 Achievement Points toward Military objectives.
- If carrying troops, gain +20 on Command Tests involving boarding and Hit & Run Actions.
-
Brig
- Increase Morale by 1. Any Intimidate tests made as an Extended Action gain +5.
-
Compartmentalized Cargo Hold
- Grants 100 Achievement Points toward Trade objectives.
-
Defensive Countermeasures
- When deployed, for 1d5+1 turns, incoming BS tests take a -20, except for torpedoes which take a -30. Single use only, must be replenished via Upkeep outside of combat.
-
Fire Suppression System
- If Bridge is powered and undamaged, may activate in a single burning component with a -10 Tech-Use test. If successful, the fire is out. May only be used once per Strategic Turn.
Complications/Past History
-
Wrothful
- During combat, the ship gains +1 Speed and +7 Maneuverability. Out of combat, the ship suffers -1 Speed and -5 Maneuverability and Detection.
-
Resolute
- The ship loses 1 Speed
- This ship gains 3 Hull Points
- This ship grants a + 10 bonus to all Repair Tests