Lilliput

Kayne Dynasty ship. Nothing inspires fear like the Lilliput's Name

Description:
Information
  • Ship Name: Lilliput
  • Class: Heavy Cruiser
  • Hull: Resolve Heavy Cruiser
  • Speed: 3
  • Manoeuvrability: – 10
  • Detection: + 20
  • Turret Rating: 2
  • Shields: 2
  • Armour: 24
  • Hull Integrity: 80/80
  • Space Used/Available: 65/65
  • Power Used/Available: 63/65
  • Weapon Capacity: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard
  • Crew %: 100/100
  • Morale: 100/100
Essential Components
  • Jovian Pattern Class 4.5 “Warcruiser” Drive
  • Kirtzoff 2 Warp Engine: When rolling for time dilation, roll twice and take the higher. Add +10 to all Navigation tests made inside of the Warp.
  • Gellar Field
  • Dual Shield Array: Provides two Void Shields.
  • Fleet Flag Bridge: When undamaged, Commanding Officer on the bridge gain +10 to Command tests. Any Piloting and Navigation tests made by this ship or allies in 30 VUs gain +5.
  • Vitae Pattern Life Sustainer
  • Clan-Kin Quarters:
  • X-470 Ultimo Array: External. Grants +10 to Detection, and +15 to detect Silent Running vessels when using Active Augury. Other vessels get +5 when shooting at this vessel.
Weapons
  • Dragon Breath Lance Battery
    • Location: Prow
    • Damage: 1d10 + 6
    • Strength: 3
    • Crit Rating: 3
    • Range: 3
    • Special: Can only be mounted in the Prow arc.
  • Pyros Melta-Cannon Broadside
    • Location: Port/Starboard
    • Damage: 1d10 + 4
    • Strength: 6
    • Crit Rating 4
    • Range: 4
    • Special:
      • Broadside: All hits from a Broadside count double (thus 2 Degrees of success result in all 6 hits). You may not exceed the Strength value of this weapon.
  • Sunsear Laser Battery
    • Location: Dorsal
    • Damage: 1d10 + 2
    • Strength: 6
    • Crit Rating 4
    • Range: 12
Heavy Cruiser Special Rules
  • In combat the only action this ship can take is a Full Move followed by a single turn. The only Maneuver action allowed is Adjust Speed to move slower.
  • This ship may not install components that affect its armour.
Supplemental Components
  • Barracks
    • Grants 100 Achievement Points toward Military objectives.
    • If carrying troops, gain +20 on Command Tests involving boarding and Hit & Run Actions.
  • Brig
    • Increase Morale by 1. Any Intimidate tests made as an Extended Action gain +5.
  • Compartmentalized Cargo Hold
    • Grants 100 Achievement Points toward Trade objectives.
  • Defensive Countermeasures
    • When deployed, for 1d5+1 turns, incoming BS tests take a -20, except for torpedoes which take a -30. Single use only, must be replenished via Upkeep outside of combat.
  • Fire Suppression System
    • If Bridge is powered and undamaged, may activate in a single burning component with a -10 Tech-Use test. If successful, the fire is out. May only be used once per Strategic Turn.
Complications/Past History
  • Wrothful
    • During combat, the ship gains +1 Speed and +7 Maneuverability. Out of combat, the ship suffers -1 Speed and -5 Maneuverability and Detection.
  • Resolute
    • The ship loses 1 Speed
    • This ship gains 3 Hull Points
    • This ship grants a + 10 bonus to all Repair Tests

Lilliput

Rogue Trader - The Hos Dynasty Erathia Erathia