In Obscurum Veritas

A Mechanicus Exploration vessel that is armed to the teeth

Description:
Information
  • Ship Name: In Obscurum Veritas
  • Class: Cruiser
  • Hull: Vigil Class Cruiser
  • Speed: 6
  • Manoeuvrability: +20
  • Detection: +28 (Change to +38 if on Endeavour and +18 if not on Endeavour)
  • Turret Rating: 2
  • Shields: 2
  • Armour: 21
  • Hull Integrity: 74/74
  • Space Used/Available: 76/76
  • Power Used/Available: 74/74
  • Weapon Capacity: 1 Dorsal, 2 Port, 2 Starboard
  • Crew %: 100/100
  • Morale: 100/100
  • Crew Rating: 45
  • Psyniscience: 55
  • Navigation Warp: 45 (55 with Hull)
Essential Components
  • Modified Jovian Pattern Class 8.3 Drive: Provides +1 Speed to the Vessel. If it would be damaged or destroyed roll 1d10. On a result of 4 or higher, it is not damaged.
  • Markov 2 Warp Engine: Reduce Base Travel Time by 1d5 Days for every 2 full Weeks of Warp Travel.
  • Warpsbane Hull: All Navigation Tests in the Warp gain +10. When rolling for Warp Travel Encounters, roll twice and choose either.
  • Repulsor Shield Array: Provides two Void Shields. Ship does not suffer maneuverability penalties when moving through astral phenomenon
  • Exploration Bridge: Gain +5 Detection with Active Augury. Provides +50 Achievement Points to all Exploration endeavours
  • Clemency-Pattern Life Sustainer: Increase Morale by 1. Reduce Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.
  • Cold Quarters: Once per game session, the captain may reduce one source of crew loss to 0.
  • R-50 Auspex Multi-Array: External. Provides +5 to maneuver tests to avoid celestial phenomena, but takes -2 to detection. Earn an additional 50 achievement points for Exploration.
Weapons
  • Sunwrath Extended Lance Battery
    • Location: Dorsal
    • Damage: 1d10 + 3
    • Strength: 2
    • Crit Rating: 3
    • Range: 12
    • Special: Archaeotech. Gets an extra hit every 2 degrees of success instead of every 3. All tests made to fire with this weapon gain +10.
  • Staravar Laser Macrobattery
    • Location: Port/Starboard
    • Damage: 1d10 +2
    • Strength: 3
    • Crit Rating 4
    • Range: 12
    • Special: Best Turbobattery Upgrade. Take no penalty when firing at long range, and +5 to all BS tests to hit with this weapon.
  • Lathe-Pattern Landing Bays
    • Location: Port/Starboard
    • Special: If this component becomes Unpowered, it is also Depressurized.
    • Strength: 2 (6 Squadrons per bay)
      • Calixis-Pattern Fury Interceptor (2 Squadrons per bay)
      • Calixis-Pattern Starhawk Bomber (2 Squadrons per bay)
      • Lathe-Pattern Shark Assault Boat (2 Squadrons per bay)
Supplemental Components
  • Augmented Retro-Thrusters
    • This ship gains +5 Maneuverability.
  • Crew Reclamation Facility
    • Reduce all losses of Crew Population by 3, minimum 1.
    • Increase all Morale losses by 1.
  • Laboratorium
    • Grants a +20 to all tests to repair, analyse, and identify ancient or xenos artefacts, or to craft single items.
  • Murder-Servitors
    • Gain +20 to Hit and Run opposed Command Test.
    • Character conducting raid may pick Critical between 1 and 6 instead of rolling.
  • Observation Dome
    • Gain 50 Achievement Points for Exploration objectives.
    • Increase Max Morale by 1.
  • Salvage Systems
    • May salvage intact components with a successful Tech-Use check.
    • Carrying vessel suffers a -5 to Maneuverability.
  • Ship’s Stores
    • May store replacement Components up to this Component’s Space value (5).
    • In addition, repair 2 extra Hull Integrity during Extended Repairs.
  • Small Craft Repair Dock (Best Quality)
    • May make a -10 Tech-Use check to save attack craft.
  • Trophy Room
    • Gain 50 Achievement Points for Exploration, Trade, or Criminal objectives.
Upgrades
  • Cherubim Aerie
    • Decrease Max Morale by 2
    • Adds 1d10 + 10 Achievement Points to all Endeavours
  • Best Quality Servitor Crew with Crew Improvements
    • Provides a Crew Rating of 45
    • Cannot suffer Morale loss
    • The ship suffers a -10 to all Ballistic and Command Tests.
      • Total bonus to firing the Lance Weapon is +5
      • Total bonus to firing the Macrobatteries is +0.
  • Targeting Matrix
    • Gain a +5 to any Ballistic Skill test made to fire a Macrobattery or Lance weapon on this ship.
Complications/Past History
  • Thulian Explorator Vessel
  • Add +10 to the ship’s Detection
  • Add +50 to Achievement Points for Exploration Endeavours.
  • Reduce Speed by 1 and Maneuverability by 5.
  • Wrested from a Space Hulk
  • The ship gains +1 Armor, Speed, and +3 Maneuverability.
  • Everytime the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two.
  • Adventurous
  • When participating in an Endeavor the ship gains +10 Detection. When not, it suffers -10 Detection.
Endeavour Bonuses
  • Exploration: +250 Achievement Points
  • Trade: +50 Achievement Points
  • Criminal: +50 Achievement Points
  • Aerie: 1d10 + 10 Achievement Points per Objective
Bio:

In Obscurum Veritas

Rogue Trader - The Hos Dynasty Erathia Erathia