Hand of Redemption

Battlefleet Cruiser nominally assigned to extended patrols

Description:
Description
  • Ship Name: Hand of Redemption
  • Class: Cruiser
  • Hull: Lunar Class Cruiser
  • Speed: 5
  • Manoeuvrability: +10
  • Detection: +10
  • Turret Rating: 2
  • Shields: 2
  • Armour: 20
  • Hull Integrity: 0/70
  • Space Used/Available: 75/75
  • Power Used/Available: 85/85
  • Weapon Capacity: 1 Prow, 2 Port, 2 Starboard
  • Crew %: 26/102
  • Morale: 21/104
Essential Components
  • Jovian Pattern Class 4.5 “Warcruiser” Drive
  • Strelov 2 Warp Engine
  • Gellar Field
  • Dual Repulsor Shield Array: Provides 2 Void Shields. No penalty for maneuvering through debris clouds.
  • Ship Master’s Bridge: Piloting, Navigation checks gain +5. Ballistic checks gain +10.
  • Vitae Pattern Life Sustainers
  • Voidsman Quarters
  • M-201.b Auger Array: External.
Weapons
  • Voss-Pattern Torpedo Tubes
    • Location: Prow
    • Damage: As per loaded Torpedo
    • Strength: 2
    • Range: 60
    • Torpedo Complement: 12 (+2 if torpedoes are kept “hot”)
    • Special Qualities
      • If Damaged when Torpedos are loaded, there is a a 10% chance of it exploding. If it does so, it is automatically damaged and the ship suffers 2d5 damage to Hull Integrity
  • Titanforge Lance Battery
    • Location: Port/Starboard
    • Damage: 1d10 + 4
    • Strength: 2
    • Crit Rating: 3
    • Range: 6
  • Hecutor Plasma Batteries
    • Location: Port/Starboard
    • Damage: 1d10 + 3
    • Strength: 3
    • Crit Rating 4
    • Range: 11
    • Special: Vaporization. When it inflicts a critical hit of 1 or 2, two components are selected.
Supplemental Components
  • Arboretum
    • Double time ship may remain at void without Crew or Morale loss.
    • Increase Max Population by 2.
  • Extended Supply Vaults
    • Double time ship may remain at void without Crew or Morale loss.
    • Get +1 HI when making extended repairs.
    • Gain +1 to Max Morale.
  • Munitorium
    • Gain 25 Achievement Points for Military objectives.
    • All Macrobattery weapons gain +1 damage.
    • If component is damaged, it explodes. Ship takes 2d5 Hull damage and GM’s choice of component is set on fire.
  • Temple-Shrine to the God-Emperor
    • Increase Max Morale by 3.
    • Gain 100 Achievement Points for Creed objectives.
Upgrades
  • Storm-Trooper Detachment
    • Double all hull integrity damage done in Hit and Run attacks.
    • When defending if successful do 1d5 additional damage to enemy crew.
    • +5 to all opposed Command Tests involving the Storm Troopers
Complications/Past History
  • Stoic
    • *Whenever the crew would gain PF from an Endeavor, reduce the amount gained by 1.
    • Whenever one of the ship’s Components becomes damaged or unpowered, roll 1d10. On 7+, the ship shrugs off the damage and it is ignored.
  • Emissary of the Imperator:
    • All Intimidate Tests made by characters from this vessel gain +15 while other social skill tests suffer -5. These bonuses and penalties only apply if the character is known to be from the vessel.
  • Vessel of the Fleet
    • This vessel grants Good Reputation (Imperial Navy)
    • Any Command Check made aboard this vessel gains +10
    • Whenever this ship is Crippled, a successful Command check allows it to ignore the penalties.
Bio:

Hand of Redemption

Rogue Trader - The Hos Dynasty Erathia Erathia