Fel Hand

Fel Dynasty Ship that can adapt to any new situation

Description:

Ship Name: Fel Hand
Captain: Fel Hand
Class: Frigate
Hull: Firestorm Frigate
Speed: 7
Manoeuvrability: +20
Detection: +15
Turret Rating: 1
Shields: 1
Armour: 15
Hull Integrity: 37
Space Used/Available: ?/?
Power Used/Available: ?/?
Weapon Capacity: 1 Prow, 1 Dorsal
Crew %: 100/100
Morale: 97/97

Essential Components

Armoured Command Bridge: On any damage, remains unharmed on a roll of 4+.
M-201.b Auger Array: External. Provides +5 to ship’s detection.
Voidsmen Quarters
Gellar Field
M-1.r Life Sustainer: Increases all Morale Loss by 1.
Jovian Pattern Class 2 Drive
Single Void Shield
Strelov 1 Warp Engine

Supplemental Components

  • Mars Pattern Macrocannons
    • Location: Dorsal
    • Damage: 1d10 + 2
    • Strength: 3
    • Crit Rating: 5
    • Range: 6
  • Titanforge Lance Weapon
    • Location: Prow
    • Damage: 1d10 + 4
    • Strength: 1
    • Crit Rating: 3
    • Range: 6
  • Cargo Hold and Lighter Bay
    • Grants 50 Achievement Points toward Trade or Criminal objectives. Ship suffers -3 to maneuver.
  • Luxury Passenger Quarters
    • Grants 100 Achievement Points toward Trade, Criminal, and Creed objectives. Suffer -3 to Max Morale.
  • Reinforced Interior Bulkheads
    • Add 3 to Hull Integrity
  • Trophy Room
    • Gain 50 Achievement Points for Exploration, Trade, or Criminal objectives.
  • Murder-Servitors
    • Gain +20 to Hit and Run opposed Command Test.
    • Character conducting raid may pick Critical between 1 and 6 instead of rolling.
Bio:

Fel Hand

Rogue Trader - The Hos Dynasty Erathia Erathia