Rogue Trader - The Hos Dynasty
Emperor's Vow
The Ancient Flagship of Calligos Winterscale with dozens of kills
Description:
Information
- Ship Name: Emperor’s Vow
- Class: Grand Cruiser
- Hull: Avenger Class Grand Cruiser
- Speed: 5
- Manoeuvrability: +5
- Detection: +20
- Turret Rating: 3
- Shields: 3
- Armour: 23
- Hull Integrity: 90/90
- Space Used/Available: 92/92
- Power Used/Available: 92/92
- Weapon Capacity: 3 Port, 3 Starboard
- Crew %: 100/100
- Morale: 101/101
Essential Components
- Ancient Ryza Pattern Class 5 Drive
- Markov 2 Warp Engine: Reduce Base Travel Time by 1d5 Days for every 10 days of travel
- Warpsbane Hull: All Navigation Tests in the Warp gain +10. When rolling for Warp Travel Encounters, roll twice and choose either.
- Triple Castellan Shield Array: Provides three Void Shields. Once per Strategic Round, you may make a Tech-Use Test to double your shield count against a single enemy.
- Fleet Flag Bridge: When undamaged, Commanding Officer on the bridge gain +10 to Command tests. Any Piloting and Navigation tests made by this ship or allies in 30 VUs gain +5.
- Clemency-Pattern Life Sustainer: Increase Morale by 1. Reduce Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.
- Voidsman Quarters:
- Deep Void Augur Array: External. Provides +10 to ship’s detection.
Weapons
-
Sunsear Las-Broadside
- Location: Port/Starboard
- Damage: 1d10 + 3
- Strength: 6
- Crit Rating: 4
- Range: 10
- Special: Storm: Every hit from this weapon counts double. You cannot score a number of hits above its Strength rating.
-
Mars-Pattern Macrobattery Broadside
- Location: Port/Starboard
- Damage: 1d10 + 3
- Strength: 6
- Crit Rating 5
- Range: 7
- Special: Storm: Every hit from this weapon counts double. You cannot score a number of hits above its Strength rating.
-
Godsbane Lance Battery
- Location: Port/Starboard
- Damage: 1d10 +2
- Strength: 2
- Crit Rating 3
- Range: 12
- Special: Beam Dispersion Effect. Damage drops to 1d10 when firing at targets over 20VU away.
Supplemental Components
-
Barracks
- Grants 100 Achievement Points toward Military objectives.
- If carrying troops, gain +20 on Command tests involving boarding and Hit & Run Actions.
-
Compartmentalized Cargo Hold
- Grants 100 Achievement Points toward Trade objectives.
-
Extended Supply Vaults
- Double time ship may remain at void without Crew or Morale loss.
- Get + 1 Hull Integrity when making extended repairs.
- Gain + 1 to Max Morale.
-
Munitorum
- Gain 25 Achievement Points for Military objectives.
- All Macrobattery gain +1 damage.
- If component is damaged, it explodes. Ship takes 2d5 Hull damage and GM’s choice of component is set on fire.
-
Teleportarium
- Yyyyyyyyyyup.
-
Trophy Room
- Gain 50 Achievement Points for Exploration, Trade, or Criminal objectives.
Upgrades
-
Best Quality Turbolaser Upgrades
- All macrocannons can fire at long range without penalty.
- Increase the range of all Macrocannons by 1.