Emperor's Vow

The Ancient Flagship of Calligos Winterscale with dozens of kills

Description:
Information
  • Ship Name: Emperor’s Vow
  • Class: Grand Cruiser
  • Hull: Avenger Class Grand Cruiser
  • Speed: 5
  • Manoeuvrability: +5
  • Detection: +20
  • Turret Rating: 3
  • Shields: 3
  • Armour: 23
  • Hull Integrity: 90/90
  • Space Used/Available: 92/92
  • Power Used/Available: 92/92
  • Weapon Capacity: 3 Port, 3 Starboard
  • Crew %: 100/100
  • Morale: 101/101
Essential Components
  • Ancient Ryza Pattern Class 5 Drive
  • Markov 2 Warp Engine: Reduce Base Travel Time by 1d5 Days for every 10 days of travel
  • Warpsbane Hull: All Navigation Tests in the Warp gain +10. When rolling for Warp Travel Encounters, roll twice and choose either.
  • Triple Castellan Shield Array: Provides three Void Shields. Once per Strategic Round, you may make a Tech-Use Test to double your shield count against a single enemy.
  • Fleet Flag Bridge: When undamaged, Commanding Officer on the bridge gain +10 to Command tests. Any Piloting and Navigation tests made by this ship or allies in 30 VUs gain +5.
  • Clemency-Pattern Life Sustainer: Increase Morale by 1. Reduce Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.
  • Voidsman Quarters:
  • Deep Void Augur Array: External. Provides +10 to ship’s detection.
Weapons
  • Sunsear Las-Broadside
    • Location: Port/Starboard
    • Damage: 1d10 + 3
    • Strength: 6
    • Crit Rating: 4
    • Range: 10
    • Special: Storm: Every hit from this weapon counts double. You cannot score a number of hits above its Strength rating.
  • Mars-Pattern Macrobattery Broadside
    • Location: Port/Starboard
    • Damage: 1d10 + 3
    • Strength: 6
    • Crit Rating 5
    • Range: 7
    • Special: Storm: Every hit from this weapon counts double. You cannot score a number of hits above its Strength rating.
  • Godsbane Lance Battery
    • Location: Port/Starboard
    • Damage: 1d10 +2
    • Strength: 2
    • Crit Rating 3
    • Range: 12
    • Special: Beam Dispersion Effect. Damage drops to 1d10 when firing at targets over 20VU away.
Supplemental Components
  • Barracks
    • Grants 100 Achievement Points toward Military objectives.
    • If carrying troops, gain +20 on Command tests involving boarding and Hit & Run Actions.
  • Compartmentalized Cargo Hold
    • Grants 100 Achievement Points toward Trade objectives.
  • Extended Supply Vaults
    • Double time ship may remain at void without Crew or Morale loss.
    • Get + 1 Hull Integrity when making extended repairs.
    • Gain + 1 to Max Morale.
  • Munitorum
    • Gain 25 Achievement Points for Military objectives.
    • All Macrobattery gain +1 damage.
    • If component is damaged, it explodes. Ship takes 2d5 Hull damage and GM’s choice of component is set on fire.
  • Teleportarium
    • Yyyyyyyyyyup.
  • Trophy Room
    • Gain 50 Achievement Points for Exploration, Trade, or Criminal objectives.
Upgrades
  • Best Quality Turbolaser Upgrades
    • All macrocannons can fire at long range without penalty.
    • Increase the range of all Macrocannons by 1.
Bio:

Emperor's Vow

Rogue Trader - The Hos Dynasty Erathia Erathia