Bastille's Command vessel, run as if they're still part of the Navy


Ship Name: Colossus
Captain: Lord-Admiral Bastille VII
Class: Cruiser
Hull: Lunar Class Cruiser
Speed: 5
Manoeuvrability: +15
Detection: +15
Turret Rating: 2
Shields: 2
Armour: 20 (24 Prow)
Hull Integrity: 71
Space Used/Available: ?/75
Power Used/Available: ?/75
Weapon Capacity: 1 Prow, 2 Port, 2 Starboard
Crew %: 100/100
Morale: 101/101

Essential Components

Bridge of Antiquity: Add +10 to all Command and Social Skills Tests while on bridge. Increase Maneuverability by 5.
M-201.b Auger Array: External. Provides +5 to ship’s detection.
Pressed-Crew Quarters: Decreases Maximum Morale by 2.
Gellar Field
Vitae Pattern Life Sustainer: Increases all Morale Loss by 1.
Jovian Pattern Class 4 Drive
Multiple Void Shield Array
Strelov 2 Warp Engines

Supplemental Components

Mars-Pattern Macrocannon Broadsides

  • Location: Port/Starboard
  • Damage: 1d10+2
  • Strength: 6
  • Crit Rating: 5
  • Range: 6

Sunsear Laser Battery

  • Location: Port/Starboard
  • Damage: 1d10 + 2
  • Strength: 4
  • Crit Rating: 4
  • Range: 9

Fortis-Pattern Torpedo Tubes

  • Location: Prow
  • Strength: 6
  • Torpedo Complement: 42 (+6 if carry them “loaded”)
  • Special: Torpedoes launched from this tube gain +2 Speed for their first turn. They return to normal after this.

Plasma Torpedo

  • Damage: 2d10 + 14
  • Range: 60
  • Crit Rating: 10
  • Terminal Penetration: 3

Cargo Hold and Lighter Bay
Grants 50 Achievement Points toward Trade or Criminal objectives. Ship suffers -3 to maneuver.

Grants 100 Achievement Points toward Military objectives. If carrying troops, gain +20 on Command Tests involving boarding and Hit & Run Actions.

Gain 25 Achievement Points for Military objectives. All Macrobattery gain +1 damage. If component is damaged, it explodes. Ship takes 2d5 Hull damage and GM’s choice of component is set on fire.

Temple-Shrine to the God Emperor
Increase Max Morale by 3. Gain 100 Achievement Points for Creed objectives.

Trophy Room
Gain 50 Achievement Points for Exploration, Trade, or Criminal objectives.

Armoured Prow
May no longer take Prow lanced or macrobatteries. Gains +4 armor on Fore arc. Does additional 1d10 damage when ramming.

Augmented Retro-Thrusters
External. Grant +5 to Maneuverability.

Breaks the game if I let PCs have one.


Rogue Trader - The Hos Dynasty Erathia Erathia