Rogue Trader - The Hos Dynasty
Ascendence of the Omnissiah
The flagship of the Explorator fleet in the Koronus Expanse
Description:
Information
- Ship Name: Ascendence of the Omnissiah
- Class: Grand Cruiser
- Hull: Repulsive Class Grand Cruiser
- Speed: 5
- Manoeuvrability: +16
- Detection: +30
- Turret Rating: 3
- Shields: 4
- Armour: 20
- Hull Integrity: 88/88
- Space Used/Available: 90/90
- Power Used/Available: 102/102
- Weapon Capacity: 1 Prow, 1 Dorsal, 2 Port, 2 Starboard
- Crew %: 100/100
- Morale: 100/100
Essential Components
- Best Quality Modified Saturine-Pattern Class 5 Drive: Provides +1 Speed to the Vessel. If it would be damaged or destroyed roll 1d10. On a result of 4 or higher, it is not damaged.
- Best Quality Markov 2 Warp Engine: Reduce Base Travel Time by 1d5 Days for every Two Weeks of Warp Travel.
- Best Quality Warpsbane Hull: All Navigation Tests in the Warp gain +10. When rolling for Warp Travel Encounters, roll twice and choose either.
- Best Quality Repulsor Triple Shield Array: Provides two Void Shields. Ship does not suffer maneuverability penalties when moving through astral phenomenon
- Best Quality Flight Command Bridge: When undamaged, all Command Tests dealing with attack Craft gain +5, and tests to ready new squadrons automatically pass. All Trade objectives involving ground-to-orbit operations gain 25 Achievement Points
- Best Quality Ancient Life Sustainer: Increase Max Morale by 2. Reduce all Population due to non-combat source by 1.
- Best Quality Cold Quarters: Once per game session, the captain may reduce one source of crew loss to 0.
- Best Quality Deep Void Array: External. Provides +10 to Detection
Weapons
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Best-Quality Mars-Pattern Nova Cannon
- Location: Prow
- Damage: 2d5 + 4
- Strength: Special
- Crit Rating: Crits on damage rolls of 10
- Range: 3-36
- Special: Crits on a damage die roll of 10. Hits 1d5 times + 1 per degree of success (maximum 1d5 + 2).
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Best-Quality Fortis-Pattern Torpedo Tubes
- Location: Prow
- Strength: 6
- Damage: As per loaded Torpedo
- Range: 12
- Special: Best Turbobattery Upgrade. Take no penalty when firing at long range, and +5 to all BS tests to hit with this weapon.
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Best-Quality Hecutor-Pattern Plasma Broadside
- Location: Port/Starboard
- Damage: 1d10 + 3
- Strength: 6
- Crit Rating: 4
- Range: 11
- Special: Crits on a damage die roll of 10. Hits 1d5 times + 1 per degree of success (maximum 1d5 + 2).
- Turbobattery Upgrade: No penalty for firing at Long Range. +1 Range and +10 to all ships to hit.
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Jovian-Pattern Landing Bays
- Location: Port/Starboard
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Strength: 2 (6 Squadrons per bay)
- Calixis-Pattern Fury Interceptor (2 Squadrons per bay)
- Calixis-Pattern Starhawk Bomber (2 Squadrons per bay)
- Lathe-Pattern Shark Assault Boat (2 Squadrons per bay)
Supplemental Components
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Augmented Retro-Thrusters (x3)
- This ship gains +5 Maneuverability for each thruster.
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Compartmentalized Cargo Hold
- Grants 100 Achievement Points toward Trade objectives.
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Crew Reclamation Facility
- Reduce all losses of Crew Population by 3, minimum 1.
- Increase all Morale losses by 1.
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Hydraphuran Jamming System
- External. May not be Silent Running while active, but Focused Augery to scan it take -20.
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Manufactorum
- Small workshop. Adds +10 to Extended Repair Tech-Use checks, or +10 to Acquisition for purchased repairs.
- Adds 25 to Trade Endeavors.
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Medicae Deck
- Adds +20 to all Medicae Checks here. May treat triple the medic’s Intelligence Bonus.
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Murder Servitors
- Gain +20 to Hit and Run opposed Command Test.
- Character conducting raid may pick Critical between 1 and 6 instead of rolling.
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Pilot’s Chamber
- Grants +2 to the Craft Rating of all Attack Craft.
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Salvage Systems
- May salvage intact components with a successful check.
- Carrying vessel suffers a -5 to Maneuverability.
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Ship’s Stores
- May store replacement Components up to this Component’s Space value (10).
- In addition, repair 2 extra Hull Integrity during Extended Repairs.
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Small Craft Repair D0ck
- May make a -10 Tech-Use check to save attack craft.
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Suspension Chambers
- When active, reduce population by 50 and morale by 5. When deactivated, recover 50 but not the morale. It takes a day to reacclimate.
- When in use, double effective time at void without suffering Crew or Morale loss.
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Teleportarium
- Breaks plots.
Upgrades
-
Best Cherubim Aerie
- Decrease Max Morale by 2
- Adds +20 Achievement Points to all Endeavours
-
Best Overload Shield Generators
- Once per day can restore Void Shields between salvos of fire.
- Permanently increase Void Shield strength by 1.
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Best Quality Servitor Crew with Crew Improvements
- Provides a Crew Rating of 45
- Cannot suffer Morale loss
- The ship suffers a -10 to all Ballistic and Command Tests.
- Total bonus to firing the Lance Weapon is +5
- Total bonus to firing the Macrobatteries is +0.
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Best Superior Damage Control Matrix
- Automatically Seal and Vent any area damaged by Fire.
- Only deal 1d5 Population Damage
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Best Targeting Matrix
- +5 to fire all onboard Macrocannons and Ship Lances
Complications/Past History
- Thulian Explorator Vessel
- Add +10 to the ship’s Detection
- Add +50 to Achievement Points for Exploration Endeavours.
- Reduce Speed by 1 and Maneuverability by 5.
- Reliquary of Mars
- When constructing this vessel, players must select 1 Archeotech Component of their choice. However, any Tech-Use to repair the ship suffer a -20.
- Resolute
- The ship suffers -1 Speed, but gains +3 Hull Points and grants a +10 bonus to all Repair Tests.
Achievement Bonuses
- Trade: + 135
- Explore + 50
- Aerie [+20 Points per Objective],