Ascendence of the Omnissiah

The flagship of the Explorator fleet in the Koronus Expanse

Description:
Information
  • Ship Name: Ascendence of the Omnissiah
  • Class: Grand Cruiser
  • Hull: Repulsive Class Grand Cruiser
  • Speed: 5
  • Manoeuvrability: +16
  • Detection: +30
  • Turret Rating: 3
  • Shields: 4
  • Armour: 20
  • Hull Integrity: 88/88
  • Space Used/Available: 90/90
  • Power Used/Available: 102/102
  • Weapon Capacity: 1 Prow, 1 Dorsal, 2 Port, 2 Starboard
  • Crew %: 100/100
  • Morale: 100/100
Essential Components
  • Best Quality Modified Saturine-Pattern Class 5 Drive: Provides +1 Speed to the Vessel. If it would be damaged or destroyed roll 1d10. On a result of 4 or higher, it is not damaged.
  • Best Quality Markov 2 Warp Engine: Reduce Base Travel Time by 1d5 Days for every Two Weeks of Warp Travel.
  • Best Quality Warpsbane Hull: All Navigation Tests in the Warp gain +10. When rolling for Warp Travel Encounters, roll twice and choose either.
  • Best Quality Repulsor Triple Shield Array: Provides two Void Shields. Ship does not suffer maneuverability penalties when moving through astral phenomenon
  • Best Quality Flight Command Bridge: When undamaged, all Command Tests dealing with attack Craft gain +5, and tests to ready new squadrons automatically pass. All Trade objectives involving ground-to-orbit operations gain 25 Achievement Points
  • Best Quality Ancient Life Sustainer: Increase Max Morale by 2. Reduce all Population due to non-combat source by 1.
  • Best Quality Cold Quarters: Once per game session, the captain may reduce one source of crew loss to 0.
  • Best Quality Deep Void Array: External. Provides +10 to Detection
Weapons
  • Best-Quality Mars-Pattern Nova Cannon
    • Location: Prow
    • Damage: 2d5 + 4
    • Strength: Special
    • Crit Rating: Crits on damage rolls of 10
    • Range: 3-36
    • Special: Crits on a damage die roll of 10. Hits 1d5 times + 1 per degree of success (maximum 1d5 + 2).
  • Best-Quality Fortis-Pattern Torpedo Tubes
    • Location: Prow
    • Strength: 6
    • Damage: As per loaded Torpedo
    • Range: 12
    • Special: Best Turbobattery Upgrade. Take no penalty when firing at long range, and +5 to all BS tests to hit with this weapon.
  • Best-Quality Hecutor-Pattern Plasma Broadside
    • Location: Port/Starboard
    • Damage: 1d10 + 3
    • Strength: 6
    • Crit Rating: 4
    • Range: 11
    • Special: Crits on a damage die roll of 10. Hits 1d5 times + 1 per degree of success (maximum 1d5 + 2).
    • Turbobattery Upgrade: No penalty for firing at Long Range. +1 Range and +10 to all ships to hit.
  • Jovian-Pattern Landing Bays
    • Location: Port/Starboard
    • Strength: 2 (6 Squadrons per bay)
      • Calixis-Pattern Fury Interceptor (2 Squadrons per bay)
      • Calixis-Pattern Starhawk Bomber (2 Squadrons per bay)
      • Lathe-Pattern Shark Assault Boat (2 Squadrons per bay)
Supplemental Components
  • Augmented Retro-Thrusters (x3)
    • This ship gains +5 Maneuverability for each thruster.
  • Compartmentalized Cargo Hold
    • Grants 100 Achievement Points toward Trade objectives.
  • Crew Reclamation Facility
    • Reduce all losses of Crew Population by 3, minimum 1.
    • Increase all Morale losses by 1.
  • Hydraphuran Jamming System
    • External. May not be Silent Running while active, but Focused Augery to scan it take -20.
  • Manufactorum
    • Small workshop. Adds +10 to Extended Repair Tech-Use checks, or +10 to Acquisition for purchased repairs.
    • Adds 25 to Trade Endeavors.
  • Medicae Deck
    • Adds +20 to all Medicae Checks here. May treat triple the medic’s Intelligence Bonus.
  • Murder Servitors
    • Gain +20 to Hit and Run opposed Command Test.
    • Character conducting raid may pick Critical between 1 and 6 instead of rolling.
  • Pilot’s Chamber
    • Grants +2 to the Craft Rating of all Attack Craft.
  • Salvage Systems
    • May salvage intact components with a successful check.
    • Carrying vessel suffers a -5 to Maneuverability.
  • Ship’s Stores
    • May store replacement Components up to this Component’s Space value (10).
    • In addition, repair 2 extra Hull Integrity during Extended Repairs.
  • Small Craft Repair D0ck
    • May make a -10 Tech-Use check to save attack craft.
  • Suspension Chambers
    • When active, reduce population by 50 and morale by 5. When deactivated, recover 50 but not the morale. It takes a day to reacclimate.
    • When in use, double effective time at void without suffering Crew or Morale loss.
  • Teleportarium
    • Breaks plots.
Upgrades
  • Best Cherubim Aerie
    • Decrease Max Morale by 2
    • Adds +20 Achievement Points to all Endeavours
  • Best Overload Shield Generators
    • Once per day can restore Void Shields between salvos of fire.
    • Permanently increase Void Shield strength by 1.
  • Best Quality Servitor Crew with Crew Improvements
    • Provides a Crew Rating of 45
    • Cannot suffer Morale loss
    • The ship suffers a -10 to all Ballistic and Command Tests.
      • Total bonus to firing the Lance Weapon is +5
      • Total bonus to firing the Macrobatteries is +0.
  • Best Superior Damage Control Matrix
    • Automatically Seal and Vent any area damaged by Fire.
    • Only deal 1d5 Population Damage
  • Best Targeting Matrix
    • +5 to fire all onboard Macrocannons and Ship Lances
Complications/Past History
  • Thulian Explorator Vessel
  • Add +10 to the ship’s Detection
  • Add +50 to Achievement Points for Exploration Endeavours.
  • Reduce Speed by 1 and Maneuverability by 5.
  • Reliquary of Mars
  • When constructing this vessel, players must select 1 Archeotech Component of their choice. However, any Tech-Use to repair the ship suffer a -20.
  • Resolute
  • The ship suffers -1 Speed, but gains +3 Hull Points and grants a +10 bonus to all Repair Tests.
Achievement Bonuses
  • Trade: + 135
  • Explore + 50
  • Aerie [+20 Points per Objective],

Ascendence of the Omnissiah

Rogue Trader - The Hos Dynasty Erathia Erathia