Aquila Ascendent

A salvaged transport built to survive combat and deliver its troops

Description:
Description
  • Ship Name: Aquila Ascendent
  • Class: Transport
  • Hull: Galaxy Class Troop Transport
  • Speed: 8
  • Manoeuvrability: -4
  • Detection: + 10
  • Turret Rating: 1
  • Shields: 1
  • Armour: 17
  • Hull Integrity: 46/46
  • Space Used/Available: 54/54
  • Power Used/Available: 43/44
  • Weapon Capacity: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard
  • Crew %: 100/100
  • Morale: 100/100
  • Crew Rating: 30
Essential Components
  • Segrazian “Viperdrive” Pirate Engine: Increase Maneuver by 5, and Speed by 2; Additionally, if an “Engines Crippled” critical hit is received, always treat the engine as wrecked, as if 8-10 had been rolled.
  • Markov 1 Warp Engine: At the onset of a Warp Journey, roll 1d100. Reduce calculated Warp Length by that percentage. If you roll over 50, then subtract that value from 100 to get the percentage to reduce by.
  • Geller Field
  • Void Shield: Provides 1 Void Shield.
  • Armoured Command Bridge: When damaged roll 1d10. On a roll of 4+, the damage is ignored.
  • Vitae-Pattern Life Sustainer
  • Voidsmen Quarters
  • M-100 Assault Scanners: External
Weapons
  • Gryphonne Power Torpedo Tubes
    • Location: Prow
    • Damage: As per loaded torpedo
    • Strength: 4
    • Complement: 24 (+ 4 if torpedoes kept loaded)
    • Range: 60
    • Special: Archaeotech. Gets an extra hit every 2 degrees of success instead of every 3.
  • Pyros Melta Cannon
    • Location: Dorsal
    • Damage: 1d10 + 4
    • Strength: 3
    • Crit Rating 4
    • Range: 4
    • Special: Inferno: Every critical hit is automatically Fire!
  • Maccragre Defensive Broadside
    • Location: Port/Starboard
    • Damage: 1d10
    • Strength: 6
    • Crit Rating 6
    • Range: 3
    • Special: Broadsides. Must occupy Port or Starboard slot.
      • Storm: Every hit counts double. May not score a number of hits above its strength value.
Supplemental Components
  • Barracks
    • Grants 100 Achievement Points toward Military objectives.
    • If carrying troops, gain +20 on Command Tests involving boarding and Hit & Run Actions.
  • *Main Cargo Hold
    • Grants 125 Achievement Points toward Trade objectives.
  • “Storm” Drop Pod Launch Bays
    • May gain 50 Achievement Points for Military Objectives.
    • Refer to Page 159 of Into the Storm for how Drop Pods work
Complications/Past History
  • Naval Auxillary
    • This ship counts as both a Transport and Frigate. If components exist for both, you must take the Frigate version.
  • Wrested from a Space Hulk
    • The ship gains +1 Armor, Speed, and +3 Maneuverability.
    • Everytime the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two.
  • Ancient and Wise
    • The ship suffers -4 Hull Integrity,
    • The ship gains a +10 bonus to any Maneuver action it performs (including out of combat and ramming).
  • Achievement Point bonuses
    • Trade: 125 Achievement Point Bonuses
    • Military: 100 Achievement Point Bonuses
Bio:

Aquila Ascendent

Rogue Trader - The Hos Dynasty Erathia Erathia